An evil ruler with a legion of faceless soldiers at their disposal. A band of heroes, traveling across vast new worlds filled with evocative and wild creatures. Transports that look like giant stingrays. Enormous battles across towering technological wonders. A cantina. Yup, that all sounds like Star Wars, but it’s actually Ant-Man and the Wasp: Quantumania, a massive sci-fi adventure that takes both Ant-Man, and the Marvel Cinematic Universe, to brand new places, with both good and bad results.
The good? Characters we know and love, like Scott Lang as Ant-Man (Paul Rudd) and Hope Van Dyne as Wasp (Evangeline Lilly) are forced into a fantastic new world filled with untold visual and storytelling wonders, all up against a game-changing new villain named Kang (Jonathan Majors). The bad? That world is so unbelievably monumental and needs so much explaining, it often comes at the expense of meaningful character development leaving the film with a fun, yet flat, feeling.
Look. It’s been 15 years at this point. If you love the Marvel Cinematic Universe, you’ll probably like Ant-Man and the Wasp: Quantumania more than you don’t. It’s an entertaining, epic exercise in world-building with huge set pieces and surprises a-plenty. The MCU sprinkled with Star Wars, Dune, and Heavy Metal Magazine. Conversely, if you don’t get goosebumps every time the “Marvel Studios” logo hits the screen, chances are it’s not going to work as well for you. It’s uneven in terms of pacing and character while relying heavily on the audience having a pre-existing connection with this franchise.
Once again directed by Peyton Reed, this time from a script by Jeff Loveness, Ant-Man and the Wasp: Quantumania starts similarly to the other Ant-Man movies. Since saving